Saturday, 10 August 2024

TOMB RAIDER I-III REMASTERED QUICK REVIEW

 





A while ago I published my review on Tomb Raider III, and in it, during the final sections I posted links for both the original and the remastered edition. And I did threaten people that they would join Winston in the freezer if they didn’t go and pre-order or buy the re-release.

Well, 6 months later, and having played the games and their expansion packs to death, I’m here going to do my own little quick recap review of this wonderful collection. The reason why I won’t be doing a deep review like before is because these are essentially the same games, but with a fresh new coat of paint, so I won’t be writing down an entire book expressing my thoughts, remarks and opinions.

With that said and done… THIS REMASTERED TRILOGY IS SIMPLY FANTASTIC!!! It’s a Remaster done RIGHT!!!

Developed by Aspyr Media (in collaboration with some of the most significant members of the Old Tomb Raider modding community) and published by Saber Interactive, Tomb Raider I-III Remastered is a collection of the first 3 Tomb Raider games + their expansions. The game (or games in this case?) is released for the PC, Xbox One, Xbox Series X/S, Playstation 4, Playstation 5 and the Nintendo Switch. The collection was released on February 14th, 2024. The date is a nod to Lara Croft’s birthday, and that’s a pretty good way to celebrate her birthday.

The biggest selling point of these games are the new visuals, which are wonderfully done. In fact, the new graphical settings for the games seems to be that of the FMV cut scenes that play before or whenever the player finishes a major chapter. And honestly, it’s quite incredible.

Not only do the new graphics look great, but the developers actually managed to keep that distance fog which was present in the originals. For those that don’t know, distance fog is a feature present in old games that would conceal parts of the maps that were too difficult to render or draw. In Tomb Raider, this was the cherry on top. The lone atmosphere accompanied with that distance fog made the games feel grand and mysterious. That same vibe was kept in the remasters too! Albeit the distance fog isn’t as dark as before, it achieves the same result. Additional details have been spread out throughout each level of each game, with some levels becoming almost brand new, and for players that are just starting the game or are returning players who haven’t played the games in a very long time, they can become overwhelmed and challenged, in a good way.

Lara and the enemies all got an upgrade too! Lara’s looks are a mix of the pre-rendered cut scenes and promotional material for the first 3 games. And she looks the way we all remember her: Gorgeous, sexy, stylish, badass, sociopathic, dangerous… She’s pretty much the long lost sister of Doomguy. What’s also badass is they gave her facial animations during the gameplay. Before she would show 2 facial expressions: Neutral and Anger. The former when she does everything, and the latter when she fires her weapons. She still does that in the HD version too, but during the neutral state, she blinks and observes her environment, as if looking for clues, platforms to climb, secrets. Like honestly, it is nuts!








The weapons also received the HD treatment and look great. The Desert Eagle and Rocket Launcher being the best looking. The stopwatch, artefacts, menu icons for controls and sound, and the passport also received new looks. The passport are now detailed and are official looking (as a non-British person, it was awesome looking at how they actually look. And seeing the stamps when entering new areas was a nice attention to detail, too!) However, while I like the new looks, some of the weapons stay the same across the 6 games. The Pistols, Shotgun, Uzis and the Grenade Launcher all look the same. The HD model for these weapons remains the same. For example: the Shotgun in TR1 and TR2 is based on a Mossberg, while the one in TR3 is that of a SPAS-12. The Grenade Launcher from TR3 differs from the one in TR2 due to its cylinder used to store the grenades. But these are just tiny nit-picks that don’t really break the vibe and mood of the games. The health items got a tiny touch up as well, but blame the Red Cross for that one. The health items got retouched in both HD and SD version.




Now that I mentioned the HD and SD versions, it’s time to mention that as well. Pressing the F1 key on your keyboard (I’m going to use the PC controls for this one only), you can change the graphics on the fly. This applies not only during gameplay, but the main menu backgrounds and items. The graphical changes also affect the echoing that is present in deep in-door areas; the muffled sounds and music you hear when you’re underwater… It can also help out with some puzzles, should you get lost. The classic view/SD version, is a supposed idealised version of how the original games would look like. The PC and PS1 version mixed together. Although there are some graphical issues that exist in the SD version for TR3, most noticeable in Antarctica, where certain textures are straight up invisible and can be a bit problematic during gameplay. But nevertheless, both versions complement each other really well. TR1 has taken some liberties with the HD design. Because it’s the only game that doesn’t have flares, the HD version opted to have some openings in the isolated tombs and areas to have light go through them. This is an interesting way of explaining why the rooms in the first games are always bright looking, despite the lack of owning portable light from Miss Croft.

As for Lara herself, yet again, she controls exactly the same, but tweaked to feel even better. Somewhat.

Every single move that was introduced in each game from the PS1 era of Tomb Raider is part of her now. This includes some of the moves featured in Tomb Raider IV and V (I’ll cover those games some day). And now she can do the jumping backflip in TR1, which makes some puzzles and fights a tad bit easier to do now. Another way to control Lara is using Mouse and Keyboard, the standard control method used for Tomb Raider Legend, Anniversary and Underworld. While they are good and work as intended, the controls themselves don’t really belong in a game designed around the grid-based movement, where tank controls feel more natural. But if you do find yourself having trouble with the traditional controls, the neo-traditional controls are on the table for you to try.

What’s other stuff that’s present in the remaster…? 269 achievements. Yes, I’ve done all of them…

 

I had way too much free time to do this...

Outfit selection for Lara, which was introduced in Update #2. You want classic Lara in Nevada? Sure! Go ahead! Catsuit Lara in Tibet? No problem! Training Outfit Lara in Antarctica? With her sunglasses? GO RIGHT AHEAD, DUDE!!!

Photo mode is a feature that can distract you from playing the game for a while, because it’s a decent photo mode. You can zoom in - zoom out, rotate the camera, select poses for Lara, facial expressions, which weapon she’s holding, which outfit she’s wearing. You can move her around horizontally using the Left Mouse Button, and vertically whilst spinning her using the Right Mouse Button. The photo mode is simply 10/10, best shit in the world! To activate it, press F3.

The saving and reloading is a bit different. F5 still works for saving your game, but to quickly load, you have to press F9. The reason for this is simple: the “-dev” command. This command (works only for the Steam version as far as I know) allows real time free camera movement, recording footage, playback said footage. F8 for the real time free camera, F6 for recording your footage and F7 to playback the footage. The recording of footage doesn’t work like a video that can be found on your hard drive, but it’s a tool used for promotional material (for the trailers and such).



The bad sides of this game is how the modders weren’t allowed to use their fixes for the rematsers. It’s a shame, since their fixes made the originals play a whole lot better. That is simply not present here. No settings to tweak your graphics, too. The resolution is based on what your monitor’s resolution is, so I guess that’s not bad? The game runs flawlessly in 60 fps when in HD, and 30 in SD. Soundtrack is the same, although Peter Connelly’s boss track for Willard in TR3 is restored and it’s great!

When launching the game for the first time, you’ll receive a “warning about how the games are a product of their time and that Crystal Dynamics (the current owners of the Tomb Raider IP) have nothing to do with it and don’t condone the actions done in the games”. Ahem…

CRYSTAL DYNAMICS!!! YOU ACTIVELY TRIED TO ERASE LARA FOR YEARS BECAUSE YOUR VERSION NEVER WAS POPULAR NOR LIKEABLE! YOU ALSO TRIED TO TAMPER WITH THE REMASTERS BY REMOVING COOL EASTER EGGS, WHICH GUESS WHAT, THE FANS AND THE DEVS NOTICED AND BROUGHT IT BACK IN THE 3RD UPDATE!!! JUST SHUT UP AND ADMIT YOU HATE LARA CROFT AND EVERYTHING TOMB RAIDER STANDS FOR!!! JUST GIVE HER TO NIGHTDIVE STUDIOS AND SAVE YOURSELVES FROM FURTHER EMBARASSMENTS!!!

Rant over. The warning doesn’t appear when you launch the game/s the next time around.

You can easily mod it as well. And the site Nexus Mods has a fuckton of them for you to choose from (you’ll need to have an account to download them by the way).

All in all, aside from the rant I had in the end and the nit-picks, this Remaster is wonderful! The $30 dollar price is worth it in my opinion. I got it for a bit less due to having a Tomb Raider game on my Steam account (thx Magimba for the gift. You unintentionally gave me a 10% discount for the game). It gets updates once in a while, and they are good. Not perfect but good.

 

 

The boys at Digital Foundry made this video going full detail about what's new, what's good and what's the bad...

 

 

I will forever play for sport…

 

 

Ѓорѓи „GioGio“ Илиев


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