Monday, 16 October 2023

TOMB RAIDER II REVIEW

 



Developer: Core Design

Publisher: Eidos Interactive

Series: Tomb Raider

Release date: November 1997 (PC & Playstation)

Platforms: PC, PlayStation, Mac OS, iOS, Android

Genre: Action-Adventure

Mode: Single Player




1996 was a smash hit year for Core Design and Eidos Interactive, as their game, Tomb Raider, has taken the world by storm, with millions of copies sold by the following year. Lara Croft became a household name in gaming and pop culture as well, appearing in places outside of gaming. She was in various ads that ranged from drinks, car commercials, credit card ads (yep, she escaped a deadly trap using a VISA card. She was using the dreadful “pay 2 win” mechanic before it was a thing), and others that I forget about. Alongside that, her sex appeal started to explode, as she was rendered doing sexy poses, being in bikinis or being semi naked in various images, which caused the main creator of the character, Toby Gard, to leave Core Design the following year. Whilst this was going on, Eidos didn’t want the hype to die, so they told Core to make a sequel to their Tomb Raiding masterpiece. 1 year later of development and crunch, the world got the sequel that wanted and deserved, TOMB RAIDER II.


Before I go on to discuss the game, something I want to mention that I completely forgot in my Tomb Raider review was that I forgot to put the cover art boxes for the games. So to make up for this silly little bluff, here they are. One is for the Standard version, and the other one is for the Gold version.




Same for the voice actresses, Shelley Blond and Judith Gibbins:



Okay, let’s cut to the chase and see what the fuzz is all about in this game.



STORY

Thousands of years ago, during… Uh… A certain period of Ancient China, the Emperor ruled over the land with terrifying power. Thanks to his mystical tool, The Dagger of Xian, he had no problem ruling his kingdom, expand it whenever he felt like it and spread fear among his enemies. Wherever he went, he conquered. His K/D ratio was too good. This is all thanks to his dagger, which had the power to turn the owner into a Dragon, and his armies gained immense strength. All the owner had to do was to stab himself into his heart with the dagger and BOOM: You become a dragon, your armies become stronger, and you win battles easily.

That is until one day, during a siege on Tibet, is when the Emperor and his armies tasted defeat for the first, and last time. An unknown Tibetan monk pulled out the dagger from the Dragon Emperor’s chest, turning the latter into nothing but bones, as his flesh melted into the ground. The Emperor’s armies returned to normal, but were either captured or enslaved.

Deep into the darkness of some land in China, the Tibetan Monks returned The Dagger of Xian to its resting place. Their job is now to guard it with their lives, letting no one to obtain it.

Fast forward a few thousand years later, an Italian cult, named Fiama Nera, led by Macho Broccoli… I mean Marco Bartoli (damn it, Steve!), shows interest in the artefact, due to the rumours and legends. They seek to obtain it and rule the world. However, to get to it, they must first overcome their “enemies”, the Tibetan Monks.

And then there’s Lara Croft. She’s just there for the artefact and nothing else…




She's no longer featuring. She's now the starring role of the game...


GAMEPLAY

It took Core Design 1 year to improve on the first game. They didn’t just improve it, they almost NAILED it here.

First off I have to mention that Lara Croft received a new model for this game. Compared to the one from the previous, it’s much better looking, more pleasing to the eye, and best of all, she no longer has the pyramid boobs that every single person on the planet wants to make jokes about. Now they’re somewhat round, resembling actual breasts. But that’s not something I want to talk in great detail, just wanted to pint that out. On top of that, her braid that was featured in all of the FMV cutscenes in the first game is now present in the game. The developers managed to find a way to make it look and move in a realistic manner, after a trick was discovered by one of the developers. It was never specified how, but regardless, we’re happy it was made possible.

Less blocky, more real, this is how Lara compares to her previous year (Lara vs. The cooler Lara anyone?):




Regarding the movement of Lara, not much has changed, except that now it’s much more responsive and less clunky. Swimming also has improved, as Lara no longer takes sharp turns like a car with too much downforce, but rather takes them slow, like a normal human being should. The ground roll can now be done mid - air and under water, giving Lara great mobility on land, air and water. Makes combat easier too. But as a refresher, here are the controls for the game:

ACTION

CONTROLS (PC/PS)

Movement

Arrow Keys D-Pad

Walk

Shift / R1

Jump

Alt Square

Sidestep Left or Right

Delete & Page Down L2 & R2

Roll (can be done in air and under water as well)

End or Up + Down Circle

Draw or Holster Weapon

Space Bar Triangle

Action

Ctrl / X

Look

Numpad 0 + Arrow Keys / L1 + D-Pad

Flare/ Throw Flare

Forward Slash [/] / L2


New movement options have been added to Lara’s mix-up game. And to see what’s new on the menu, we should take a dive in to our beloved tutorial level, The Croft Manor.



As you can see, not only do we go back to our favourite tutorial level to relearn the controls or refresh our hands, but we get to start outside, in front of an assault course. Of course, if you know how to play the game, you will be free to explore the rest of the house and gardens. This also applies after you finish training. If you beat the course for the first time or set a fast time, Lara will praise herself for the effort, but because I have no clue how I got a time faster than in the video, you get to hear her say that. A fun little challenge for those that want to improve your movement and platforming game.

And of course, I cannot move on with this review without mentioning Winston, Lara’s butler who will make sure Lara will have her tea, no matter where she is in the world. Which is why you should always lock him up in the freezer whenever you play Croft Manor. The manor hides a secret room. Can you find it and see what’s in it?



WEAPONS & SECRETS

Okay, compared to the previous game, Miss Croft’s arsenal has been doubled and she’s now even more dangerous. Let’s see what she carries into that tiny backpack of hers this time around…




DUAL PISTOLS – Lara’s signature weapons are back and are… Okay. Infinite ammo, low to medium damage. Nothing too fancy. Look a lot different than in TR1, that’s for sure…

SHOTGUN – This bad boy has also remained the same from the previous game. Slow firing, but deals a lot of damage. No need to search for it, as it’s a part of Lara’s arsenal from the start…

AUTOMATIC PISTOLS – The Magnums evolved into this. Fancier look and an even fancier name (sort of), they act as the “tougher” brothers of the default pistols…



PAIR OF UZIS – Funny pair of Uzis go brrrrrrr… (Best weapon in the game…)

HARPOON GUN – The first true new weapon of the franchise. And it’s mediocre. Uses harpoons as ammo and it’s situational. Good for underwater fights…

M16 – This magnificent assault rifle can help you out take out enemies from a long distance. Fast fire rate, but you need to use it strategically if you want to clear rooms with ease…

GRENADE LAUNCHER – The final weapon that can be found in her adventures. Slow fire rate, flies in a straight arc, makes enemies go BOOM! Ammo is scarce…

SMALL MEDIPACK – Restores small amount of health. Common healing item…

BIG MEDIPACK – Restores huge amount of health. Slightly less common, but at least it’s not scarce…

FLARES – When you enter a dark room and can’t see shit? Just use a flare! Allows you to see things clearly for 1 minute. If you somehow run out of flares, then uh… You’re brave and bold.

 

PC players can now choose weapons and medipacks on the fly, by pressing from 1 to 9 on the keyboard (the numbers fellow the F1, F2, F3 buttons, a.k.a. the Function Keys).

The addition of flares being part of Lara’s inventory is because of the upgraded engine, as it now allows for dynamic lighting to be present at all times. Tomb Raider 1 had dark areas, but you could still see where you were and Lara herself. Here, you need something to light up your path, so you can avoid falling down a pit, activating a trap, or stare at a black screen. Should you run out of flares, you can use your weapons to light up your way. They don’t give out big illumination, but it’s an honest way of seeing things in the dark.

Another thing to note is that this game handles the secrets a bit differently from the previous game. In every level, there are 3 dragon statue that you need to pick up. Collecting all 3 will reward you with either healing items, ammo, weapons, or all 3. Below are the types of dragons you will find in the game:

 

STONE DRAGON – Can be easily found throughout the level.

 

JADE DRAGON – Slightly more difficult to find. Requires minor side tracking in order to obtain it.

GOLD DRAGON – Hardest one to find. Requires you to actually go on a different path or do something crazy to obtain it.


LEVELS

Lara will travel a lot. On her travels, she’ll explore various locations and fight animals, people and mythical creatures. Unlike TR1, you will fight people as common enemies. They’re no longer end of chapter boss. But fighting animals in the first level will be a recurring trend in these games.

And thus, the adventure has BEGUN!!!


 

CHINA

Our journey begins, innocently enough, in China of all places. More accurately The Great Wall. Time has not been kind to this place, as the place is slowly deteriorating and parts of the wall are falling apart. The place is inhabited by tigers, crows and spiders. And a dark pit with some rather funny looking, yet familiar enemies to gun down. This location however, serves as the basis for everything in this game…




VENICE

La città di Venezia può essere bella con le sue gondole e la struttura complessiva, ma ha i suoi oscuri segreti.

Oh sorry, here’s what I wanted to start off with:

The city of Venice may be beautiful with its gondolas and overall structure, but it has its dark secrets. Upon learning that the location of the cult Fiama Nera is located in this lovely Italian city, Lara ventures into the shady alleyways that even locals are afraid of visiting. Local goons with guns, bats and dogs are a tricky obstacle that can kill you off if you let go of your guard. You can engage in some “racing” with the motorboats scattered in the alleyways. Once you’ve dealt with all of that, enjoy your stay at the opera house, where it’s more enemies and more traps for you to deal with. Then board a plane… Sto facenn nu maronn 'e cacio e maccarun... E NEISCIUN M'ADDA SCASSÀ 'O CAZZ!!!







 

 

OFFSHORE RIG

Lara should’ve been more careful with her life choices in Venice. Captured and stripped off her weapons (not her ammunition though), she needs to break free from her prison, get her weapons back, go on a wild revenge spree, all while having to explore the huge rig and survive the propellers and other things the place has to offer. A lot say they don’t like this part because of the tight space and plethora of corridors, but I enjoy it because the levels aren’t that long, and exacting revenge on a cult with evil intentions is always a badass thing to do. Lara also encounters a captured Tibetan monk in here, who explains in little details about how to retrieve the dagger from its resting place. Few sentences ago, I said the levels are filled with tight spaces and corridors. You want to guess where we’re headed next?

 





MARIA DORIA

UNDERWATER!!! WE’RE DIVING IN BOYS AND GIRLS!!!

In all seriousness, the Maria Doria was used by former members of Fiama Nera, couple of years prior to the events of the game. The cult was attacking Tibetan monks with the intentions of stealing a precious artefact that leads directly to the keys that open the doors of the Dagger of Xian. The monks were able to sink the ship, but not retrieve the artefact. So the ship itself is a tomb.

Rust, metal, wood, a hall and a theatre within the ship is what Lara and the player will encounter. Swimming plays a major part of these levels, and the harpoon gun will help you out in certain situations. Another set of levels that people hate, and there’s me who likes them. Just because it doesn’t have ancient murals and ruins, it doesn’t mean it cannot be a tomb.

 





 

TIBET

With the important artefact in her possession, Lara lands into the snowy mountains of Tibet. The cultists have already arrived and are causing trouble for both us, the wildlife and the monks that are trying to protect their sacred grounds from some sinful bastards. But who’s to say that the sacred grounds are welcoming to anyone? Even the monks can be turned into dust or bones from the secrets they’re hiding.

Snow, snow and MORE SNOW! Luckily, no need to worry about freezing, as the temperature is perfect for wearing shorts, so exposing your beautiful sexy legs is A-Okay. You can swim in the waters and not freeze to death. Fun! Also how can I forget the skidoo!





 

 

CHINA REVISITED

What in the actual fu-





 

ENGLAND

DON’T YOU THINK YOU’VE SEEN ENOUGH!?!?!?




EXPANSION PACK



Much like Tomb Raider 1, Tomb Raider 2 got its own expansion pack in 1999. The original game repackaged + the standalone adventure, or get it online. Nowadays, the expansion pack can be easily downloaded by going to www.tombraiderchronicles.com or through fan made patches. But that will be placed in the end.

On top of that, we got a new cover art and a brand new main menu background as well:




As for the expansion pack, Tomb Raider II: The Golden Mask follows its own little adventure. It’s not connected to the main plot of the main game with the dagger. It’s about a certain golden mask that has the power to reawaken the dead. Lara discovered this piece of lost history by pure luck whilst reading old news articles. A.V.A.L.A.N.C.H.E. is the main antagonist group of the plot. I almost forgot their name whilst writing this…










The medipacks are the only notable change from the main game. Blame the Red Cross for this change.

Another change are the secrets:

- Gold coins

- Gold bars

- Gold skull


The game has 4 levels. 4x3 = 12

Finding all 12 secrets rewards you with a bonus chapter. After all, you deserve a little break from all the treasure hunting. Enjoy your Nightmare in Vegas…


GALLERY
















SOUNDTRACK

Once again, the legendary Nathan McCree is at it again with the music of this game. What I said from my previous review still stands here. Enjoy yourselves listening to another masterpiece of video game music…




FINAL THOUGHTS

Tomb Raider II is a game that tackles the “sequel = bigger and bombastic” strategy. It focuses more on the action rather than exploration. Enemies are EVERYWHERE in this game and are even in areas that you have yet to visit, making the tomb exploration feel a bit empty and shallow in this game. The levels can also feel like they are more linear than before, with some locations having a ramp up in difficulty, as if they were created with a specific view that caters towards the veterans or those that know what to do in tough situations. That doesn’t mean the places are bad however, as the locations are beautiful to look at and explore for items and secrets.

Speaking of pickups, ammo and health are common as fuck. I apologize for the profanity, but it’s true. Each level is packed with these items, even enemies drop them upon being killed. Apart from the grenade launcher, whose ammo is scarce (unless you pick up the secrets you find in the levels, they grant you grenades). The FMV quality has also improved and looks much better than TR1. Same goes for the in-game cutscenes.

Overall, Tomb Raider II is a game that is 55% gun action and 45% exploration. It was another critical success for Core and Eidos, with sales going into the millions in the first few months of release. With this kind of fame, Core got assigned to do another Tomb Raider game for the following year. And in the words of a wise man: YOU KNOW WHAT THEY SAY? THAT 3RD STRIKE IS WHAT COUNTS!!!

SPECIAL THANKS

- www.tombraiderchronicles.com as per usual, and also for housing “The Golden Mask” expansion.

- Core Design for being the best of the best fan made tribute website for old–school Tomb Raider. They have A LOT OF STUFF ON THAT SITE!!!

TR2Main by Arsunt. He’s not part of the original team that made TR1Main (now rebranded TRX), but is the progenitor for all future TRMain mods. He has a packed in .pdf file that explains all the options this open source injector has.

-   Steve Of Warr for creating the Macho Broccoli meme. An English youtuber who is known for his in-depth Tomb Raider Retrospectives. Give him a watch, he’s funny. 


LINKS

Tomb Raider II on Steam


TRIVIA

- Winston’s sounds were created by the game’s composer, Nathan McCree. He gave birth to the legendary moans and farts of Winston.

- The PC version of the game has some slight differences compared to the PS1 version. One of these is the sfx for the footsteps. During the Maria Doria chapters, Lara has different sfx when on land, but the PC version uses the default ones. Another difference is that some traps have reflections on PS1, but not on PC.

- It is the first Tomb Raider game where Lara changes her outfit during her adventure. First outfit being the diving suit, followed by the bomber jacket for the Tibet section.

- Lara’s grunts are a mix of Judith and Shelly.

- The game has an anywhere save system. Only 1 slot for saving, but it’s an improvement.

- Lara was meant to wear a different outfit for the bonus level in TR2 gold. Same goes for the dive suit (which is sponsored by Sola Wetsuits)

- Originally, The Titanic was meant to be in the game, but was changed to the Maria Doria, which is based on the SS Andrea Doria, an Italian luxury ship that sunk in 1956.

- Completing both TR1 and TR2 will give the player access to a New Game+ option, where you have all weapons and infinite ammo and flares.

- In the level "Temple of Xian", there's a section that is a cave full of spiders. This is clearly inspired by the iconic chapter of the Chinese epic "Monkey King: Journey to the West", "The Cave of the Silken Web".





Ѓорѓи „GioGio“ Илиев

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