Tuesday, 27 September 2022

STREET FIGHTER III REVIEW

 




Developer: Capcom
Publisher: Capcom
Series: Street Fighter
Release date: February 4, 1997
Platforms: Arcade, Sega Dreamcast, XBOX ONE, PS4, PC, Nintendo Switch
Genres and Modes: Single player or Multiplayer Fighting




The 90s was a magical time for the world, and for gaming. Arcades throughout this period reached their peak during the early and middle period of the 90s, and their decline later on. But nevertheless, they were the place that many franchises were born and still carry on even to this day, or became a memory to some. The Street Fighter series belongs to the former, where they ruled the arcades through and through. Capcom's #1 game was at the top of its game during this period, even with some tough competition from various developers, who either copied it's core elements to create their own unique setting, characters and stories, or just made cheap knock offs that vanished into obscurity, or vanished in general.
From 1991 to 1998, Capcom was The King of Fighters. Producing a huge amount of fighters with a lot of unique characters, settings, moves, mechanics, and so much more. Old-school gamers, even today, are having fond memories of playing with their favourite fighters from that period. Blanka, Dhalsim, Cody, Charlie Nash, Karin. And a bunch of others are fan-favourites. But in 1997, the fighting game division of the company, who had new and unexperienced staff members, was tasked to create a new Street Fighter game that would carry the following title: NEW GENERATION.
And after a rocky development cycle, the game was released to the world in the first quarter of 1997. The decision to make the game differ from the rest was Capcom's ultimate gamer move. They sacrificed their rep, so that they can create the ultimate fighting game, in existence...

The Capcom Logo intro that changed Street Fighter FOREVER!!!



PLOT

The new faces of Street Fighter. Unwanted and unloved in the beginning, they are now seen as the best in the series...



Street Fighter III: New Generation takes place after the events of Super Street Fighter II and the Street Fighter Zero/Alpha games. Long gone are the days of Shadaloo, The World Warriors, and the Alpha Counters. WE HAVE NEW BLOOD LOOSE ON THE STREETS!!!
The main character for this instalment is no longer the posterchild of Street Fighter, Ryu; but rather, someone that no one would even think of to be the face of the new game. ALEX is a young man from Manhattan, New York, who is quite tall, quite muscular, and likes to backdrop people for fun. His main goal of the plot is rather straightforward and simple: Defeat the man who injured his adoptive father & friend Tom during a fight. The other characters also share some common interest against this figure that Alex is searching for:
RYU - Participates to test his skills, as usual. An older and wiser man, Ryu is a lot more friendly now & offers advise to his opponents, whether it's a win or a loss.
KEN - The US Martial Arts champion enters in the tournament to duke it out against his best buddy, Ryu. On top of being a badass martial arts master, he's also a badass dad, who loves his son Mel very very much!
DUDLEY - A dandy British boxer whose class is unmatched and his politeness knows no bounds. Quite the opposite of that brute from Shadaloo. His reasoning for participation is to retrieve his father's Jaguar, that was stolen by the organizer himself.
ELENA - A Kenyan princess who uses capoeira as her main fighting style. Very cheerful and friendly, this tall young lady wants nothing more than to make friends with other fighters.
ORO - A wise old hermit who resides in a cave in the Amazons. Practices a mystical martial art known as Senjutsu. Quite possible the strongest fighter in the lore of the games. He joins in to find the perfect disciple that will carry on the legacy of Senjutsu. Oh, and he's also a goofball, despite his wisdom.
IBUKI - A ninja girl who's tasked with retrieving a document named "G-Project" from a mysterious organization, ran BY THE SAME DUDE WHO ORGANIZES THE TOURNAMENT. Maybe this dude isn't so good after all.
NECRO - Real name Illya. He was captured and tortured and then finally turned into a hideous pale looking metallic humanoid with a stretchy body that can also produce electricity. An escapee who's on the run from his captors with his partner in crime named Effie, he wants to escape his pursuers and live life in peace.
SEAN MATSUDA - A Brazilian young man who idolizes Ken Masters and is trying to become his apprentice, but Ken is just trying to get rid of him in any way he can possibly think of. Uses the fighitng style of Ryu & Ken, but isn't good at it (yet).
YUN & YANG LEE - Hong Kong twins who are also the nephews of Lee, an opponent from the very first Street Fighter tournament. More details about them later.


The New generation cast. All ready to kick ass and defeat the final boss. But who is this mysterious bad guy?


GILL - The organizer of the tournament and leader of the Illuminati. His goals and ambitions are mysterious to everyone, except for himself and his followers. He is seen as a Messiah and a divine figure for the Illuminati. He always speaks softly and calmly, like he's some sort of an Seraph or some shit. One of the most difficult bosses in video games, PERIOD!!!

Wait, that's Gill? Why does he look like that? AND WHAT KIND OF SUPER ART IS THAT!?!?!?

Okay. I can kind of see why he's THE BOSS...



GAMEPLAY

Street Fighter III differs a lot from the previous titles in almost everything. The game at times doesn't even feel like a "Street Fighter" game, if that makes any sense. Gone are the days of spamming Hadokens, Shoryukens, safe play. That's all thrown out of the window.
What the game focuses on is a more tactical approach. Each fight is a lot more slow and methodical and one wrong move can lead to a total defeat. Special moves remain the same for all characters. And the same thing goes for the Super Combos. Except this time around, Super Combos are replaced with SUPER ARTS, a more powerful and devastating version of the Super Combo. Each character (except Gill) has three selectable Super Arts, with inputs showing the player how to do them. And each Super Art carries a certain amount of stocks. The stocks represent how many times a player can use that Super Art during a fight. To increase the stock gauge is pretty simple: Hit the opponent!


A simple presentation of how Super Arts work and look. ALSO THE LOOK OF THE SPRITES!!! THIS WAS IN 1997!!!


If hitting an opponent doesn't work for you, well you can always...

PARRY!!!

THAT'S RIGHT!!! PARRY AN ATTACK! Simply move towards the direction of an attack, and the character will Parry said attack, granting the controlling player a short amount of advantage to make a comeback move and turn the tides of the fight. Can be done in air by simply moving the joystick towards the attack, or if it's a low attack, by moving it down. Knowing how to parry was a new thing for Street Fighter when New Generation launched, and a dedicated mini game for it didn't exist.

In fact, bonus mini games were absent from SF3 New generation. You only had 6 opponents to defeat before facing off Gill and see the character's ending. But the lack of mini games is somewhat minor, as the combos in this game, as weird and clunky as they are, are some of the most fun and influential combos in any fighting game. Hard and precise, but very rewarding when done.
On top of having fighting mechanics that would later on be improved, the game did have one thing that people liked, despite their dislike for the new cast and feel of the game. And that's the visuals. Game is made out of beautiful backgrounds filled with all sorts of animations and life. And speaking of animations, each character is made out of 900 to 1200 animations. 1200 FREAKING ANIMATIONS!!! No wonder they are all smooth as fuck.

Ay, yo! Ken! Dude, WTF? Why call you best friend a loser? But besides that, this is the victory screen for the game. Ain't it fantastic looking?

 

The description above doesn't do justice for the game. This whole description of how the mechanics, coupled with the soundtrack, which I AM NOT GOING TO FORGET TO MENTION THIS TIME AROUND, should work together in harmony, right? Well, that's not how it worked out back in 1997.
As mentioned before, the game was launched in a state that would not end up gaining fans at all. The team was inexperienced, and the implemented mechanics as I said, were very janky and didn't connect at times.
Capcom's fighting game division, still hopeful in the sequel, decided to launch a title update in the same year. They were going big with this one. One might say... They unleashed a Giant Attack




STREET FIGHTER III: 2nd IMPACT - GIANT ATTACK



Developer: Capcom
Publisher: Capcom
Series: Street Fighter
Release date: September 30, 1997
Platforms: Arcade, Sega Dreamcast, XBOX ONE, PS4, PC, Nintendo Switch
Genres and Modes: Single player or Multiplayer Fighting


Street Fighter III: New Generation was a flop on launch. And this trend continued well into the year. No one wanted to play the game. Players preferred to play other fighting games or other Capcom made fighters, such as the Zero games or the Marvel crossover games. The third entry in the series was just... Uncool. WELL I'LL TELL YOU WHAT: YOUR SF2 AND ALPHA IS UNCOOL!!!

But personal gripe aside, the title update for New Generation launched 7 months after the game was released. It featured a fuck ton of improvements in the game, introduced 3 (you sure?) new characters, slightly updated the background stages & soundtrack, new UI, and a BONUS MINI GAME. And much more will be written bellow.

One hell of a gigantic update. And everything you need to know is shown in the intro...



PLOT

Street Fighter III: 2nd Impact is similar to Alpha 2 in terms of plot. Retcons the original release, whilst keeping the same story with some extended explanations for some characters. The story is still the same: Alex is the main protagonist and is out to defeat Gill in order to avenge the defeat of his friend/fatherly figure/mentor, Tom. On top of the previous cast, three (again, you sure?) new fighters join the tournament:

YANG LEE - The younger twin brother of Yun Lee, who in New Generation was just a palette swap. In 2nd Impact, Yang has new original moves and Super Arts. The introvert brother who seeks nothing but to protect his hometown in Hong Kong from any evildoers and baddies that want to harm him. He and Yun are kinda like Kiryu Kazuma from the Yakuza series. Gangsters who don't kill, but instead protect the weak and beat the ever loving shit out of their opponents with their Kung Fu.
HUGO - A returning character from Capcom's beat'em up game Final Fight. He was originally just another baddie who was wrecking havoc with his huge size. Now, with another character from said game, Posion, have switched over a new chapter of their lives. Both are on a search for a suitable wrestling partner. Their aim is to dominate the world of wrestling and live an honest life.
URIEN - The brother of Gill. Urien is the complete opposite of his Older brother. If Gill is Jesus, then Urien is Judas. Short-tempered and prone to violence,  Urien likes to torment his opponents and to overthrow & kill his older brother, so that he can be the one true leader of the Secret Society. He and Gill share the same fighting style, which was taught by the people in the Illuminati. Gill uses the elements of fire and ice, and Urien uses the elements of metal & lightning.

Urien. Just like his bro, fights naked. And damn that's a nice looking body...



GAMEPLAY

Normally, when an update for a game arrives, it's expected to change up a few things here and there. But this is a GIANT update that changes so much from the former, that this can be branded its own game. New moves, new mechanics, NEW EVERYTHING.

First thing to mention is that the core gameplay of the game is the same. Less characters, but more grounded & tactical approach when fighting. Lots of the clunky mess that was present in New Generation has mostly been fixed, and the punches and kicks feel satisfying and fantastic. Beating the ever loving shit out of the computer or friends has never felt better.
What's new in this version?

Well... Yang's special moves not resembling his brothers is new.

EX SPECIALS - A special variation of a special move. Simply press two button attacks to make the EX work. In the intro above, the twins can be seen doing some EX special moves. A yellow aura surrounds the character when they perform the attack. The initial attack starts up faster, and deals extra damage. Ryu's famous Hadoken, turns from blue to red when two punch buttons are pressed and deals 2 extra hits, with a slight increase in damage. To perform an EX Special, one must have some flashing meter in the Super Art Gauge. Costs the gauge when used, but if the Super Art allows to be used multiple times, it can be combo'd into.
STUN METER - Players now are informed how much stun they have received during a fight. Should it reach the end, your character is Stunned for a couple of seconds and can't fight back, leaving you open for attacks. Originally appearing in New Generation, returns in 2nd Impact too.
TAUNTS - Returning from the Zero games, taunts in 2nd Impact are not present just for show. In fact, taunts play a key gameplay element in the game. Each character has a taunt that can be initiated by pressing the Heavy Punch (HP) and Heavy Kick (HK) at the same time. Some taunts increase damage, some increase defense, and some decrease the Stun meter. 

Here, we see Yun's Super Art, You Hou in action. Notice how the Stun bar increases with each attack. AND THAT COCKY TAUNT OF HIS AT THE END. I love this dude SO MUCH!!!

RIVAL FIGHTS - Rival fights are another new addition in 2nd Impact that was present in Street Fighter Zero 3. This time around, they're a hidden fight, that can be triggered once certain requirements are met (no round losses, few perfect wins & Super Art Finishes). Once you are done with a fight, your rival will appear and fight you. There is dialogue before the fight starts, to connect the characters a bit more and expand the lore.

Oh, Sean! May your recovery be speedy...

PARRY IMPROVEMENT - A slight improvement over the parry system has been made. A lot more functional and with a better feel than before, parrying in this game feels a lot of fun. And on top of that, A PARRY MINI GAME, to help the players practice and improve their parry abilities.

You're gonna make it to the top Urien. Don't worry about it...

FINAL FIGHT - Gill, despite being the final boss of this game, he's not the final boss for EVERYONE. Only few characters get to fight Gill, but others have him as a penultimate fight, before they duke it out against their destined final fight.

We all know his final fight in the game will be against Ken, right?


AKUMA - WAIT WHAT?

DUDE!!! KEN GOT FUCKING OWN'D!!! And why does Akuma have a purple Gi?

YES!!! AKUMA IS A SECRET BOSS IN 2nd IMPACT AND A SECRET PLAYABLE CHARACTER!!! Should you not lose any single round, and finish with a butt load of Super Art and Perfect wins, your final fight will be against Akuma. AND SHOULD YOU BEAT AKUMA WITH A SUPER ART... You end up fighting Hell's Fury with that one...

Originally, a secret code needed to be inserted so you can play as Akuma, but here on this gif image, he's fully playable from the get go. I wonder how is that possible.




EX Specials, Gameplay improvements, new characters, new UI redesign, Parry redesign, and so much more. 2nd Impact feels like the version New Generation should've been at launch.

But despite this, 2nd Impact still didn't land that Giant Attack. While it did manage to draw little attention from players, it ultimately failed to do well in the arcades and for Capcom, as it was declared a flop by many. The unfamiliar territory that SF3 established, coupled with the complex gameplay and parry system, drew away potential fans and casuals alike from both versions. The games weren't receiving as much love as the other titles.

But on May 12, 1999, everything changed. Capcom made sure that we, as players, but most importantly as human beings, Fight For The Future...






STREET FIGHTER III: 3rd STRIKE - FIGHT FOR THE FUTURE



Developer: Capcom
Publisher: Capcom
Series: Street Fighter
Release date: May 12, 1999
Platforms: Arcade, Sega Dreamcast, XBOX ONE, PS4, PC, Nintendo Switch
Genres and Modes: Single player or Multiplayer Fighting

Simply put, the greatest fighting video game ever made...


I AM NOT GOING TO SUGARCOAT IT! I AM MAKING AN EXCEPTION TO THE RULE OF IMAGES AND GIFS! ONLY VIDEOS SHOWCASING 3rd STRIKE IN ITS PUREST FORM!!!


That's not a joke by the way. I MEAN IT!
3rd Strike is THE GREATEST FIGHTING GAME EVER MADE!!!
Whoever thought that 2nd Impact needed an update deserves to be immortalized as a holy being. Because 3rd Strike is in a league of its own. So much different than any other Street Fighter game, that the statement I mentioned at the beginning (Doesn't play like a Street Fighter game) is 100% true for this game and this game ALONE.
Everything in this game has been reworked from the ground up. New plot, additional characters, gameplay tweaks, new gameplay mechanics, AND THE CONCLUSION OF THE STREET FIGHTER TIMELINE (for now). So much packed into this game that writing about this would take hours. Which I'll gladly do. But first, Plot.


PLOT

Unlike Street Fighter Zero 3, which can be considered as the true period where the Zero games take place (Zero 2 & 3 are essentially the same game in terms of plot, with characters just having different endings), 3rd Strike as a whole is a brand new story that tells what happened to everyone after the end of the tournament. The presence of the characters can be considered both canon and non-canon. But what you must know is the following:

Alex reached the finals of the tournament and faced off against the organizer, Gill. The fight was brutal, but in the end, Alex won the fight and the whole tournament. Avenging Tom's defeat, Alex is now on a search for a stronger opponent. He begins to walk the path of a warrior. And what better way to start off a journey is by challenging the Eternal Warrior, Ryu.
Unknown to many, but after Gill's defeat, he was instantly murdered by the hands of Akuma, who ambushed him with his deadly and famous Shun Goku attack. Unknown to Akuma however, Gill survived the attack thanks to his Resurrection move and continued his work with the Illuminati afterwards.
The rest of the characters and fights are outside of any tournament, and are just there for the sake of being there.


All 15 characters from 2nd Impact return, with additional 5 in 3rd Strike making their first appearance and 1 character disturbed from their retirement:
CHUN LI - The veteran World Warrior is out on a search for the man that kidnapped her adoptive daughter. Later turns out that the kidnapper was Urien, who she defeats and saves her child from Illuminati's clutches.
TWELVE - A weird looking creature created by the Illuminati, more specifically, Urien. Twelve's existence is to demonstrate that he's the ultimate living weapon, and that it can surpass Gill's failed experiment, Necro. He is an abomination that can stretch its limbs, turn invisible for a short period and copy the appearance of other fighters.
MAKOTO - A young girl who is a practitioner of the Rindoukan Karate style, that appears to look like more traditional karate. She is trying to show the world that her fighting style is the best, with the hopes that the gained notoriety will help her and her family to fix their dojo and bring in a stable income.
REMY - A French edgelord that his emo levels are sharper than any knife and his attacks' Justice knows no equal. Hates every fighter on the planet due to his father leaving him and his sister alone to follow the path of a warrior. Uses Savate as his fighting style.
Q - Mysterious man watching over every fight and grades the victor from E to M.S.F (Master Street Fighter)

I AIN'T GONNA SUGARCOAT IT! I PICK AKUMA AND I KILL PEOPLE WITH HIM!!! Also look! You can choose who to fight! Nice...




GAMEPLAY

The main reason why I love this game, alongside its bombastic hip-hop soundtrack, which goes hard and fits the series well. It's named Street Fighter for fucks sake, so hip-hop should ALWAYS go with these games.

But in terms of gameplay, a lot has changed since 2nd Impact. Let's list them down:

GRABS - Grabs see their first and only change in the series. This change was very influential for Street Fighter. Instead of pressing HP or HK to grab an opponent, just press Light Punch (LP) and Light Kick (LK) at the same time + left, right or no direction to throw an opponent. Grabbing and throwing has never felt better. Also escaping throws is easier too. No one will end up getting thrown on the ground now. The "Grab Parry" was first introduced in 2nd Impact.
UNIVERSAL OVERHEAD (UOH) - A mechanic introduced in the series was the Universal Overhead Attack. In the previous two installments, players had to press down twice + punch to initiate this attack. A small hop with a punch is what the attack is. Great for poking crouch blocking enemies. In 3rd Strike, it was changed to pressing both Medium Punch (MP) and Medium Kick (MK) attacks at the same time. You can now apply pressure with ease with this change.
RED PARRY - Tired of not being able to parry an attack when you are blocking? Well now you can, thanks to the new Red Parry mechanic. Simply just press forward during a block to parry an oncoming attack. The timing of this parry is EVEN MORE DANGEROUS THAN A REGULAR PARRY, but it can confuse or even scare your opponent if done correctly. Instead of the blue parry effect, Red Parry effect comes up when done.
GRADING SYSTEM - After each fight, the character is graded based on their performance and how often they used combo mix ups and parries during a fight. Grades go from E to M.S.F. Very important for a certain fight...

Akuma DOES NOT FUCK AROUND THIS TIME!!!


DESTROY THE SUV BONUS MINI GAME - The fan favourite mini game from SF2  returns in 3rd Strike. Depending on how well you destroy each part of the SUV, you'll be greeted with either "Great!" or  "Excellent" at the end of the stage.

Here I am, destroying the SUV because it stole my wife and my children...


Q SECRET BOSS FIGHT - If you have a grade above D, and increase the grades with each fight (3 or 4 times), have a few perfect wins and Super Art finishers, you get the chance to fight off against Q. Despite being a selectable character, he is also a hidden boss. And believe it or not, he's the one grading your performance with each fight. Even when fighting a friend.


Darn it Alex! You made me destroy my SUV! Also who is this guy in a mask wanting to fight me?





These are the most notable changes of the game. When it comes to the actual feel, well that's something that's hard to describe with words, but to put it simply: The previous two versions of the game were all building up and leading up to this. The gameplay of 3rd Strike is one that can hardly be explained with words. It must be experienced. Watching videos of it may make you hyped to play the game, but playing the game and watching videos about the game is not the same. The deep mechanical and tactical game of 3rd Strike makes the game differ from other Street Fighter games, and other fighting games, PERIOD!
The inclusion of Chun-Li in this game was praised by fans upon release. But now, she's seen as nothing more than a threat than a divine figure. Alongside Yun Lee, they are the best characters in the game gameplay wise. The other characters, such as Ken, Akuma, Urien, Makoto and Oro are also good, but Chun-Li and her killer thighs just killed the competition upon release 23 years ago.
The parry mechanic was perfected in this game. All parries, low or high, feel natural. The timing one has to have to engage in this art of Blocking one's attack is something that one should try to experience at least once in their life. And if they find it beautiful and decide to continue playing 3s, they should dedicate to mastering the mechanic, as it will save the lives of anyone that knows how to use it.

A fight between me and a Yun player online. That's me using Akuma. Proud of myself with this one...




GALLERY














VIDEO GALLERY

Channel name: Long 'n Play

Channel name: DrewTony'Z

Channel name: mfa rec

The moment that turned 3rd Strike into an even bigger legend. THE DAIGO PARRY!!!


A collection from the best fights from the Japanese 3rd Strike scene. Channel name: 3rd Strike


A fantastic video by the Youtuber Matt McMuscles. He goes into a deeper look for the development of New Generation and WHAT HAPPENED to it. I HIGHLY RECOMMEND watching this video to learn something extra about the game. Everything is easy to understand and the jokes appeal to everyone. And you can subscribe to him as well. His content is amazing.









SOUNDTRACK




The Arranged Soundtrack, appearing on the Sega Dreamcast and PlayStation 2 ports of the game





CONFESSION

For the Street Fighter reviews, I used the Street Fighter 30th Anniversary Collection, as it has all mainline Street Fighters packaged into one game. 
The collection comes with all games, online mode for 4 games, and a museum full of all sorts of goodies and mementos that explain each and every process of how each SF game was ever made. From developer notes, to character and stage design, and a music library for all games, the game package is perfect for any SF fan to pick up and enjoy some unrelenting Street Fighting.
But for online, I recommend Fightcade, an open source hub where people can play any arcade and console game with others. Most people use Fightcade just to play 3s Online, as it has better netcode than the one featured in Street Fighter 30th Anniversary Collection.


LINKS


- For Fightcade (requires an account to run the hub):




FINAL THOUGHTS

ABOUT "NEW GENERATION" - The game that started it all. It wasn't a great start, as it started the decline of Capcom's financial earnings and slowly killing off the Street Fighter brand over time. While it had nice ideas and inclusions, they were simply half baked and barely connected with one another. Mechanics felt clunky and weird, the huge damage dealt or received by opponents was nuts, and the whole experience felt undercooked and unfinished. The supposed "Freaks" (Necro, Oro & Gill) also played a part of the decline of Street Fighter. But nowadays, the game is still considered weird & clunky, but appreciated a lot more, compared to when it released 25 years ago.

ABOUT "2nd IMPACT" - The "refresh button" of the SF3 series. It introduced some fresh new ideas on the table about what SF3 is all about. The introduction of EX Specials was a game changer for Capcom, as this feature would later be adopted for every single mainline and crossover game. The improvement of the parry system was also another sign of good game direction. New characters (including 1 murderous returning veteran) was slightly appreciated. But the 2nd Impact update still failed to attract customers. No one wanted to parry. No one wanted to do EX Specials. No one wanted to appreciate the effort the team went through. People just wanted SF2 or SFZ (with some SF2 mixed into it).

ABOUT "3rd STRIKE" - PARRY AND TECH, UNTIL IT IS DONE!!!




TRIVIA
- New Generation had a widescreen option that can be found in the game code, but it's not fully implemented. 2nd Impact has full Widescreen support (which can affect the fights believe it or not), and 3rd Strike has none
- Hugo Andore, was meant to appear in New Generation. Only his spritework can be found in a messy state.
- The parry minigame's levels can be changed by either performing well in fights or by inserting codes as soon as the Parry message pops up.
- With each SF3 installment, the CPS3 board (used for the games) was running out of space. This is the reason why 2nd Impact and 3rd Strike's stages felt less and less lively. 3rd Strike also suffers from sound quality due to the small space left on the board.
-Throughout the series, Yun has always been considered the best character in all 3 incarnations, with Ibuki being close 2nd. Sean has had the worst downgrade in the history of gaming. His top-tier status vanished in 3rd Strike. He's considered one of, if not, THE WORST character in the game. But that doesn't mean you can't win with him.
- The game speed was weirdly slowed down in 3rd Strike, whereas in 2nd Impact and New Generation is a bit faster, kinda like Super Turbo set to Speed Level 1.
- In the home console versions of 2nd Impact and 3rd Strike, Gill becomes playable and gets his own endings. 
- In 2011, a PS3 and Xbox360 version of 3rd Strike called Street Fighter III: Third Strike Online Edition was launched. it featured redesigned UI, trials, unlockables, ranked & unranked online experience, and much more
- Shin Akuma appears in 2nd Impact as a boss and a playable character in the Dreamcast port of the game, but in 3rd Strike, he's an unfinished character. He was to be with blue skin, white Gi, and his stage would've looked different.
- The SF3 games popularized the Kara technique even further. Kara throws & Kara cancels are advanced techniques that cancels the animation of a move to a throw (Kara Throw) or a Super Art (Kara Cancel)

Channel name: Sea Leaf Dojo

- Yun is considered a demon, or even a Denizen of Hell amongst the competitive players and the FGC (Fighting Game Community). This is all thanks to his third Super Art, Genei Jin (幻影陣 Gen'ei Jin, "Phantom Array"), which has reset properties. In simple English, it'd be translated as: The Super Art doesn't allow juggled opponents to drop and recover, but would continue to get juggled until the timer for the thing runs out. It gets worse, as 2nd Impact has a glitch that allows players to activate Genei Jin infinitely. God help the people that fight a Yun player.





















































Ѓорѓи „Giogio“ Илиев

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